The issue related to IBL lighting is that I need to flip the V coordinate space of HDR textures so that they properly align to Iray rendering behavior. Regarding material mixing of glossy2 + metal2 materials: whenever I try mix glossy2 and metal2 materials together in my export code, I get several visual artifacts including random unlit triangles and altered position of scene lighting. In my experience, most Daz Studio bumpmap textures need to be scaled down by at least 100x for LuxRender. However, It does not seem that the amount is having any effect on the actual render. Then I am setting the to the desired bumpmap strength. I am setting 1 to constfloat value of 0.5, and setting 2 to the original bumpmap. Regarding bumpmap strength scaling: I have been trying to use the texture type:mix to scale down the strength of bumpmap files. I have little to no experience using LuxCoreRender, so I'm sure some of these issues are related to user error. However, I'm having some trouble getting a few things to work correctly: (1) bumpmap strength scaling, (2) material mixing of glossy2 + metal2 materials, (3) UV-space flipping of IBL/HDR lighting file, (4) normal map usage without bump maps create black textures. #DAZ LUXCORERENDER CODE#The network rendering code needs to be updated for LuxCoreRender, but I have most of my LXS export code now converted to CFG/SCN format. However, I wrote my plugin back in 2015 to do a few things that RealityDS did not offer: native Daz Render Engine support (with potentially interactive rendering) and integrated network rendering. I'll try to incorporate anything which is done better from it. I know that the RealityDS plugin is now open-sourced and have looked through the source code a little bit. I am updating an old Daz To LuxRender plugin I wrote in 2015 to work with LuxCoreRender 2.5 and the latest Daz Studio assets (Genesis 8.1 and PBRSkin/IrayUber shaders). But being unexperienced with GPU rendering, I'm not sure how well the GTX 1060 performs for that sort of thing - but I do know that it'll do a helluva lot better than anything I've owned so far.Hi. #DAZ LUXCORERENDER WINDOWS 10#However, for that same ~$1,000, I've found that I can build a new AMD tower PC with a Ryzen 8 core CPU, which hyperthreads to 16 logical cores (hyperthreading in both occasions takes place on the motherboard chipset/cpu, we don't have to ask it to) with 32GB RAM (upgradable to 64) and a GTX 1060 GPU - and that estimated figure includes new harddrives and Windows 10 Home 64 bitīoth of the above options are more than capable of using either PBR or Carrara's CPU-using render engines - even both. Now we can buy laptop computers with an 8th generation i7 CPU with six cores that hyperthread to 12 logical cores, 16GB or more RAM, and a GTX 1060 for not much more than $1,000 Technology has really grown since I built that one six years ago. #DAZ LUXCORERENDER HOW TO#► How to Build Your Own Carrara Workstation #DAZ LUXCORERENDER MANUAL#The Carrara machine I have now is (finally, after six years of running wide open for days on end) on its death bed, but after I built it, I wrote an article about it in my ►►► Carrara Information Manual ◄◄◄ Curious, I asked him how difficult it is to build ones own PC, so he guided through the process. My first trainee (whom has now taken my place) was an art major and was in the process of building a new gaming computer. When I was first getting into rendering in 3D and Carrara, I was a foreman of custom stonework for a large (for this area) landscaping firm. That's not to say that I'm not going to really get into Luxus for Carrara and the newer LuxusCore for Carrara in th future. But I have a better CPU than GPU, and have really come to love setting up shaders for the default Carrara Photorealistic render engine. I own Luxus for Carrara, and think it's pretty cool. I'm not much of a Daz Studio buff, so I might be wrong, but I think that Reality was for Luxrender, wasn't it?
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